Compatibility and support
This page provides information about Equativ Video Plugin features, compatibility and technology support.
Supported Browsers and file formats
Equativ supports the browsers and video formats listed below. Mp4 is the most popular video format, which is supported by all modern browsers. We recommend to use this format, but to make sure, that your ad will be displayed also on some older browser/devices, please use other formats too, like WebM, Ogg. To transcode files, make use of Equativ's transcoding tool included in the manage interface.
Browser | MP4 | WebM | Ogg |
---|---|---|---|
Internet Explorer 11 | |||
Edge 12+ | |||
Chrome 6+ | |||
Firefox 34+ | * | ||
Safari 5+ | |||
Opera 24+ |
Platforms
The Equativ Video Plugin is supported on the following platforms.
Platform | Version |
---|---|
Desktop | See list of supported browser above |
Android | Android 4.0 or higher |
iOS | iOS 8.0 or higher |
Supported Formats
The Equativ Video Plugin supports the following video formats:
Linear ads | NonLinear (overlay) ads |
---|---|
mp4 | gif |
webm | jpeg |
ogg | png |
3gpp | js (vpaid) |
mp3 |
Keep in mind that the compatibility will depend on the operating system and the browser. Equativ recommends to upload multiple formats for the same video ad.
Features
Here is the list of supported features per integration type.
Video Plugin | EAM * | Vast request | |
---|---|---|---|
VAST 2.0 | ** | ||
VAST 3.0 | ** | ||
VAST 4.0 | ** | ||
VAST Redirects (wrappers) | ** | ||
VPAID | ** | ||
OMSDK | ** | ||
Linear ads (Preroll, midroll, postroll) | ** | ||
NonLinear ads (overlays) | ** | ||
Companion ads | ** | ||
Ad Pods | ** | ||
Ad rules | |||
Server-side ad rules | |||
Minimum delay between ad breaks | |||
Maximum ad pod duration | |||
Client side passbacks (from VAST ad buffet) | ** | ||
Regular clickthrough | ** | ||
Equativ viewability measurement | ** | ||
VAST tracking events | ** | ||
Content data management | ** | ||
Skippable ads | ** | ||
VMAP | |||
Audio ads | ** |
* EAM - Embeded Ad Manager
** depends on the player implementation